

Winmm.lib imm32.lib dxguid.lib SetupAPI.lib version.lib Iphlpapi.lib Ws2_32.lib opengl32.lib $(SolutionDir).\obj\libpdcurses\$(Platform)\$(Configuration)\libpdcurses.lib $(SolutionDir).\obj\zlib\$(Platform)\$(Configuration)\zlib.lib $(SolutionDir).\obj\libpng\$(Platform)\$(Configuration)\libpng.lib $(SolutionDir).\obj\freetype\$(Platform)\$(Configuration)\freetype.lib $(SolutionDir).\obj\SDL\$(Platform)\$(Configuration)\SDL.lib $(SolutionDir).\obj\SDLmain\$(Platform)\$(Configuration)\SDLmain.lib $(SolutionDir).\obj\SDL_net\$(Platform)\$(Configuration)\SDL_net.lib %(AdditionalDependencies)Ĭopy "$(SolutionDir)\.\contrib\fonts\FREECG98.BMP" "$(OutputPath)\FREECG98.BMP"Ĭopy "$(SolutionDir)\.\" "$(OutputPath)\"Ĭopy "$(SolutionDir)\.\CHANGELOG" "$(OutputPath)\changelog.txt"Ĭopy "$(SolutionDir)\.\contrib\shaders\*.*" "$(OutputPath)\shaders\" WIN32 _WIN32_ _CRT_SECURE_NO_WARNINGS _FILE_OFFSET_BITS=64 %(PreprocessorDefinitions) $(SolutionDir).\include $(SolutionDir).\src $(SolutionDir).\src\aviwriter $(SolutionDir).\src\mt32 $(SolutionDir).\src\hardware\snd_pc98\cbus $(SolutionDir).\src\hardware\snd_pc98\common $(SolutionDir).\src\hardware\snd_pc98\generic $(SolutionDir).\src\hardware\snd_pc98\sound $(SolutionDir).\src\hardware\snd_pc98\x11 $(SolutionDir).\src\hardware\snd_pc98\sound\getsnd $(SolutionDir)libpdcurses $(SolutionDir)zlib $(SolutionDir)libpng $(SolutionDir)freetype\include $(SolutionDir)sdl\include $(SolutionDir)sdlnet %(AdditionalIncludeDirectories) $(SolutionDir)pcap $(SolutionDir) $(SolutionDir). $(LibraryPath) $(DXSDK_DIR)Lib $(SolutionDir).\bin\$(Platform)\$(Configuration)\ $(SolutionDir).\obj\$(ProjectName)\$(Platform)\$(Configuration)\ $(SolutionDir).\bin\$(Platform)\$(Configuration)\
#Dosbox sf2 files 64 Bit#
I can't find #undef C_FLUIDSYNTH (this is the 64 bit one)

MIDI input: Create a MIDI handler to read the MIDI input on your.the synthesizer to load your type of SoundFonts.SoundFont plugin: create a new type of "SoundFont" and allow.but pull the audio back into your application.Plugin synthesizer: create a synthesizer and send MIDI events.The sound goes directly to the audio output of Embedded synthesizer: create a new synthesizer and send MIDI.

#Dosbox sf2 files software#
Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA.
#Dosbox sf2 files license#
